
XCOM 2 WOTC MOD
If you post your exclusion configuration here, I will be glad to add it to the mod when I can, but please don't go "hey add exclusion config for X mod k thx bye". By default the exclusion list already contains all of the "junk" skins from vanilla, WOTC and DLCs, but mod-added weapons are another story.
XCOM 2 WOTC SKIN
The mod has a configurable exclusion list for skins that should never appear in the skin list, even if all filters are disabled.

Known issue: If you disable skin filters, the skin list tends to get cluttered by redundant or unusable skins. You may have to deal with - purely visual - issues like missing animations, broken visualization, invisible weapons. Once again: Reskin weapons at your own risk. Just manage your expectations, as most of the crazy stuff you can do will look rather janky when the reskinned weapon is used in tactical. Reskin grenade launchers into swords, swords into sniper rifles, medkits into grenades, use enemy weapons as skins, you can do it all.
XCOM 2 WOTC FULL
You can click the skin filter buttons to disable the filters and unleash the full power of the mod. These limitations guarantee that the reskinned weapon will look and work perfectly fine, and it also keeps the list of usable skins reasonably short. Has the same weapon category as the currently selected weapon, e.g. Rangers can normally equip Assault Rifles and Shotguns as their primary weapons. Can potentially be equipped by this soldier into the same inventory slot as the selected weapon, e.g.

You own (this will filter out Ghost Templates) I guess the best way to sum it up is you always feel like you're breathlessly chasing the game in the strategic layer, which makes the tactical layer so much more tense.The lower right corner of the Reskin Weapons screen has several buttons that let you toggle SKIN FILTERS that determine which weapon skins you can use for the selected weapon.īy default, the mod will let you reskin the selected weapon only into a weapon that: The headline additions of the expansion see you face off against powerful new enemies and recruit new unit types as part of playing a new campaign of XCOM 2. It throws a lot of difficult decisions at you and doesn't give you enough resources to complete all of them, so you're always making strategic trade-offs based on where you're going to invest and strengthen your squad, and what you're going to ignore and hope you don't regret it (spoiler alert: you will regret it). Plus I haven't seen quite the creativity with enemy designs as in XCOM 2.Īdditionally, XCOM 2's strategic layer is really best in class. But the whole "stealthing through a level until you discover enemies" isn't as tense as in XCOM 2, and the interplay between player / enemy abilities doesn't feel as exciting.

They all have the same basic combat loop in terms of half / full cover and turn-based attacks with hit percentages. None of these games fully captures the magic of XCOM 2 / WOTC, and I'm not entirely sure why that is. I've always thought XCOM 2 was a really good game, but it didn't quite hit me how good it was until I played some other TBS games that try to emulate XCOM's strategy / tactics system: There's nothing more satisfying to me than planning out a series of tactical decisions on a battlefield and watching the dominoes fall as all your genius plans snowball and result in wiping out an enemy squad.
